![]() There's your very own deconstructed metalness shader. If you need to use a metalness map from a PBR material, use the vrayblend mtl with the metalness texture as the blend amount. Use a fresnel node with the given IOR value to blend between the given metal base color and a pure white color. Find the metal you want to use from the list and note the "Base (diffuse) color" and the IOR value.ģ. Set diffuse to black and disable fresnel entirely in the vraymtl.Ģ. Here's how to manually do what Metalness does in Vray Next, using the same values given in the "Understanding metalness" blog post (which are also in the Vray documentation):ġ.
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